| 1. | 21 pajarola r , sainz m , lario r . extreme splatting : external memory multiresolution point visualization . department of computer science , university of california irvine , 2004 , uci - ics - 04 - 14 . 22 airey j m , rohlf j h , brooks f p jr . towards image realism with interactive update rates in complex virtual building environments 二是考察各个层次结点的几何误差情况,并为每种几何误差记录序列中最先满足该误差要求的层次片段,以便成象时能很快剔除太粗糙的点数据,这对于模型的近距离成象是非常有用的。 |